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pack and go not 100%

Posted: Thu Mar 14, 2013 1:05 am
by polynurb
compared to the studio pack and go, it appears that at the moment the following items are not collected by the rhino plug in:

textures in blocks (linked)

textures in grass extensions.

i noticed that when rendering over the network.

daniel

Re: pack and go not 100%

Posted: Thu Mar 14, 2013 1:10 am
by JDHill
Thanks, I'll take a look.

Re: pack and go not 100%

Posted: Fri Mar 15, 2013 6:46 pm
by JDHill
Textures in grass were not included, but I am not able to reproduce a similar problem with textures referenced by linked blocks. And I don't really see how blocks could specifically be problematic, since it is their materials which contain references to textures. In other words, to skip a texture in a block, its material would also need to be skipped. Can you please try to describe a specific scenario I could use to reproduce the issue with blocks?

Re: pack and go not 100%

Posted: Fri Mar 15, 2013 7:35 pm
by polynurb
you are right, i mixed two things up in that posting:

the issue with the blocks i experienced when using "gatherAllFiles"
i had a scene which already included some blocks (people), and then i imported some more using the linked blocks.

when i then used gatherAllfiles, and sent a newly written mxs to the network, the textures of the added blocks were missing.
it did not happen when i exploded all blocks before running "gatherAllfiles"; (might have been on another rhino session though)

i can try to reproduce it here, but not right now it's friday night :)

Re: pack and go not 100%

Posted: Fri Mar 15, 2013 7:45 pm
by JDHill
Ah, thanks, that's different. I'll take a look, but really, I don't know if that will be supported. Pack & Go is highly preferable, since there, I literally read the MXS data to find out what needs to be copied -- with the gather files function, I have to try to predict, without actually exporting, what will be needed. I won't remove the command, but you should probably consider it as being more or less deprecated, in favor of Pack & Go.

Re: pack and go not 100%

Posted: Mon Mar 25, 2013 6:13 am
by JDHill
The grass textures vs. Pack & Go issue should be resolved in 2.7.25.

Re: pack and go not 100%

Posted: Mon Mar 25, 2013 1:10 pm
by polynurb
nice!

thnx JD