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Realscale texture refreshing
Posted: Thu Sep 20, 2012 4:14 pm
by AlexP
Hi Jeremy,
I mainly use realscale textures in rhino - easy way to do most of things (even when positioning and rotating is needed mapping with 1x1x1m cube works really fine). Problem is, when I load file, textures on some objects are overscaled alot. I have realtime vieports enabled but still to be sure all textures are fine I always have to refresh using refresh button on db manager. Most weird thing that it happens on some objects only, not on all. I can send you scene with such object.
Best regs.
Re: Realscale texture refreshing
Posted: Thu Sep 20, 2012 4:28 pm
by JDHill
I really cannot control what happens to your mappings when you open a file; they are owned by Rhino, and all you can do is refresh them if they become unsynchronized. It may help to be aware that mappings are associated with the current render engine (in theory, but I do not find a lot of consistency here), so you can observe different effects depending upon whether Maxwell was current when the mappings were created, and whether it is current when you are opening a file. Often, I consider removing Real Scale from the plugin, in order that users would put pressure on McNeel to implement the functionality directly in Rhino, where it more appropriately belongs.
Re: Realscale texture refreshing
Posted: Fri Sep 21, 2012 9:19 am
by AlexP
Indeed, it should be in rhino, but still it is functional.
Maxwell is my default render engine, and most weird thing is only some objects are affected and I can't find rule for that. I'll let know when I find something.
Re: Realscale texture refreshing
Posted: Mon Oct 01, 2012 6:08 pm
by AlexP
JD, maybe you could move refresh and realtime material option buttons to scene manager/materials tab? Those positions seems more logical...
Re: Realscale texture refreshing
Posted: Mon Oct 01, 2012 7:28 pm
by JDHill
Likely so -- at the time they originally appeared in the Database Manager, materials were not local to documents, and were rather stored in the database. For what it's worth, there is a Refresh Viewport Materials button in the plugin's Functions toolbar.
Re: Realscale texture refreshing
Posted: Tue Oct 16, 2012 11:05 am
by kami
i've got the 'Maxwell_RestoreViewport' bind to an alias 'rv' which I use quite often and it works fine.
I also though of changing my render button to perform an 'Maxwell_RestoreViewport' before the starting the render to avoid wrong textures
Re: Realscale texture refreshing
Posted: Wed Oct 17, 2012 6:44 am
by AlexP
That's nice idea!