- Sat Aug 18, 2012 2:14 pm
#359825
Hi,
new to Rhino, so I may well be missing something glaringly obvious. I'm trying to create books - with U-shaped dust jacket surfaces - and whatever I do, I can't get PNGs/TIFs/JPGs to wrap around such U-shaped rail surfaces correctly. I have also tried such almost idiotically simple shape in Pro/E and Catia, exporting via IGES to Rhino to output OBJs from there. In Rhino I chose Texture Mapping > Custom > Surface and then export the rail surface an OBJ. I have also extruded an U-shaped curve in Rhino directly and output that as OBJ. The thing is, in Alias Automotive or Catia V5 surface mapping works by changing the parameterisation of the surface from uniform to chord length parameterisation and rebuilding multi-knots on the curve - the rail surfaces created there renders in these softwares without surface mapped textures being stretched. But of course: I want to render in Maxwell Studio :)
Autodesk: "Surface textures are mapped to a surface’s parametric space. That is, the XY values of the texture are mapped to the UV parameters of the surface. If the surface’s UV parameterization is non-uniform (that is, the U and V isoparametric curves are not uniformly spaced), then the texture appears distorted. This often occurs when mapping a surface texture to a curved surface. The greater the surface curvature, the less uniform the parameterization, and the greater the texture distortion."
Thanks in advance for putting me on the right track!



new to Rhino, so I may well be missing something glaringly obvious. I'm trying to create books - with U-shaped dust jacket surfaces - and whatever I do, I can't get PNGs/TIFs/JPGs to wrap around such U-shaped rail surfaces correctly. I have also tried such almost idiotically simple shape in Pro/E and Catia, exporting via IGES to Rhino to output OBJs from there. In Rhino I chose Texture Mapping > Custom > Surface and then export the rail surface an OBJ. I have also extruded an U-shaped curve in Rhino directly and output that as OBJ. The thing is, in Alias Automotive or Catia V5 surface mapping works by changing the parameterisation of the surface from uniform to chord length parameterisation and rebuilding multi-knots on the curve - the rail surfaces created there renders in these softwares without surface mapped textures being stretched. But of course: I want to render in Maxwell Studio :)
Autodesk: "Surface textures are mapped to a surface’s parametric space. That is, the XY values of the texture are mapped to the UV parameters of the surface. If the surface’s UV parameterization is non-uniform (that is, the U and V isoparametric curves are not uniformly spaced), then the texture appears distorted. This often occurs when mapping a surface texture to a curved surface. The greater the surface curvature, the less uniform the parameterization, and the greater the texture distortion."
Thanks in advance for putting me on the right track!


