Page 1 of 1
Mesh and... well... mesh
Posted: Thu Oct 13, 2011 6:55 pm
by piroshki
Hi all, and JD!
I am having a problem with a couple of meshes.
I downloaded two mesh objects from a furniture supplier to drop in to a model. To me they look almost identical. I have assigned the material by layer. On one of these meshes the scaling of the material is perfect. On the other it is completely off. I seem to have absolutely no control over the render mesh.
Any suggestions or ideas about what might be wrong? How can I get the mesh to re-scale on a mesh object?
T.
Re: Mesh and... well... mesh
Posted: Thu Oct 13, 2011 7:26 pm
by JDHill
As usual, I begin answering your questions by asking questions of my own...
- Does it appear to be a plugin-specific problem?
- Which version of Rhino, and which version of the plugin?
- Are you able to map them how you wish in the viewport?
- If so, what about Rhino Render - do they render correctly?
Depending, I suppose I'd first try looking into the various
RebuildMesh-type commands.
Re: Mesh and... well... mesh
Posted: Thu Oct 13, 2011 7:31 pm
by polynurb
(Jd was faster i just see, never the less...) quick checklist:
-are you using rhino texture projectors or did you just apply material, hence you are using the uv coordinates that came with the mesh objects?
-mesh uv coordinates can be distorted for many reasons when you import non 3dm geometry into rhino.
you might try unweld and weld and/or rebuild mesh normals.
-also there is a bug in v5 that i have noticed sometimes where meshes don't update projector modifications.
to update, you need to run some manipulative command, i figured flip-flip is one that works.
Re: Mesh and... well... mesh
Posted: Thu Oct 13, 2011 7:38 pm
by JDHill
I've seen that last issue, and even just dragging the mesh from one point to another would force it to update in the viewport. I wrote a whole long post with a bunch of tests for it over on the Rhino newsgroup, and I believe it's being looked into.
Re: Mesh and... well... mesh
Posted: Fri Oct 14, 2011 11:26 am
by kami
Oh yeah. I've run into it as well. I used fire for texturing those objects, but that's not a very fast way
