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Problem with multi channel material

Posted: Fri May 13, 2011 10:59 am
by wegju
I created a simple material with one layer containing one BSDF. I used two textures on TWO DIFFERENT CHANNELS:
-B&W texture assigned to the layer used as a mask: ON CHANNEL 1
-Color texture applied to the reflectance 0°in the BSDF: ON CHANNEL 2
The preview in the material editor looks just fine. :)

I applied this material on a cube with two different mapping types:
-PLANAR mapping: ON CHANNEL 1
-BOX mapping: ON CHANNEL 2
I clicked on the two different texture buttons in the material editor in order to check that both textures on both channels work fine: everything looks fine in the rhino viewport. :)

The problem appears when I hit render or use the fire preview window: ONLY ONE CHANNEL IS TAKEN INTO ACCOUNT :( . Only the channel which is shown in the Rhino viewport is taken into account.
I think the earlier version of the plugin didn’t cause this problem.
:?: How can I get round this problem?
:?: Will this problem be fixed?
Thank you in advance!

Re: Problem with multi channel material

Posted: Sat May 14, 2011 5:44 am
by JDHill
Thanks, I can confirm this, but I am away through the weekend, and I cannot tell you if/how it can be worked around until I get back.

Re: Problem with multi channel material

Posted: Mon May 16, 2011 10:26 pm
by JDHill
I have found the problem -- it will be fixed in the next update.

Re: Problem with multi channel material

Posted: Tue May 17, 2011 10:38 am
by wegju
:) Great!

Do you know when this update will be available? I am looking forward to showing this to my 40 students.
Thank you.

Re: Problem with multi channel material

Posted: Wed May 18, 2011 10:03 am
by JDHill
Sorry, but I don't really publish release schedules.