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Corner displacement

Posted: Thu Dec 16, 2010 9:20 pm
by brodie_geers
I'm a native SU user trying to help out a Rhino user.

He's trying to map a stone texture to a fireplace which has a lot of displacement. It needs some pretty sharp corners. In SU I can do this by setting the Smoothing Angle to something over 90 degrees and just map it to a regular box. Is there something similar to this in Rhino? Otherwise, if you make a very small fillet at the corners will the edges be pretty sharp?

-Brodie

Re: Corner displacement

Posted: Thu Dec 16, 2010 9:49 pm
by JDHill
If the geometry is NURBS, he will want to use Mesh > From NURBS Object, and then use the Weld command on the resulting mesh to adjust smoothing. I have not played with this specifically in terms of displacement myself, but I think it should be what you're looking for.

Re: Corner displacement

Posted: Fri Dec 17, 2010 12:16 pm
by kami
this works great!
thanks for the tip brodie and the instructions JD.

Re: Corner displacement

Posted: Fri Dec 17, 2010 4:03 pm
by brodie_geers
Yes, JD, thanks again, your tip worked perfect. He meshed the object, then set the weld to 91 degrees and now it's working great.

-Brodie