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Camera screwage again
Posted: Mon Sep 20, 2010 1:58 pm
by osuire
Hi Jeremy,
I just hit "render" with output res. = viewport, and I get the strange camera shift again.

The lens length seems to have been changed as well because I can't super-impose the screen shot and the rendered image...
This time, I had not created any custom named view...
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Olivier
Re: Camera screwage again
Posted: Mon Sep 20, 2010 2:42 pm
by JDHill
Hi Olivier,
Starting from zero:
- Which version of Rhino are you using?
- Does the error survive a shutdown/restart of Rhino?
- Which type of projection is selected for the view in Object Properties?
- What happens if you change the camera target x/y/z a small amount?
- How does it render if you switch to a 4-view layout?
- Is there some way I can reproduce it here?
Re: Camera screwage again
Posted: Mon Sep 20, 2010 3:36 pm
by osuire
- Which version of Rhino are you using?
V5 WIP, sept 15th.
- Does the error survive a shutdown/restart of Rhino?
Yes
- Which type of projection is selected for the view in Object Properties?
I assume you meant "Viewport properties" ; it's Perspective
- What happens if you change the camera target x/y/z a small amount?
Then, the render matches the viewport perfectly :
- How does it render if you switch to a 4-view layout?
Renders properly.
- Is there some way I can reproduce it here?
Uploading the model right now...
Cheers,
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Olivier
Re: Camera screwage again
Posted: Mon Sep 20, 2010 3:58 pm
by JDHill
I probably don't need the model, it seems to be the same Rhino bug as before, as discussed here:
http://www.maxwellrender.com/forum/view ... 13#p328713
Also discussed with McNeel here:
http://news2.mcneel.com/scripts/dnewswe ... 9891&utag=
Or, do you think it's something different?
Re: Camera screwage again
Posted: Mon Sep 20, 2010 4:07 pm
by osuire
Yep, it seems to be the same problem.
Thanks for your efforts.
Cheers,
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Olivier
Re: Camera screwage again
Posted: Mon Sep 20, 2010 4:39 pm
by osuire
WOW !
This is totally wild !
Look at how much the camera target gets tossed out of the road !
You can see it clearly here as I displayed the camera object.
The render is "consistent" with the odd target position though...
I'm posting this on the Rhino Newsgroup as well.
Cheers,
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Olivier
Re: Camera screwage again
Posted: Thu Sep 30, 2010 11:21 am
by osuire
Pascal seems to think it is related to the 3D mouse.
Do you have a 3D mouse too ?
Do you see what I see ?
Cheers,
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Olivier
Re: Camera screwage again
Posted: Thu Sep 30, 2010 1:19 pm
by JDHill
Sorry, but no, I don't have one of those.
Re: Camera screwage again
Posted: Thu Sep 30, 2010 3:47 pm
by osuire
Pascal asked me to try turning the new 3dx driver off with the "TestSpaceBall" command.
Indeed, the problem disappears.
Some more 3D connexion driver goodness for ya.
When I think these guys are really Logitech, it makes you wonder...
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Olivier