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What's a good way to "make" water and grass ?

Posted: Tue Mar 30, 2010 9:40 pm
by nappy
Can i just put a good material on a plane to get good grass / wateR?

I tried most materials for grass and water in the material library but looks terrible.

Anyone know something I do not?

I have also seen the tutorial where many planes were copied..but that's too computational intense for rhino imo.

Thanks!

Re: What's a good way to "make" water and grass ?

Posted: Thu May 20, 2010 6:14 pm
by nappy
bumppp

Re: What's a good way to "make" water and grass ?

Posted: Mon May 24, 2010 1:36 pm
by dariolanza
Hello Nappy,

Depending on the detail you need, you could use Bump, Normal Mapping or Displacement.

But if you need a high quality grass fibers, you may need to use a fur generator in your 3D modeling software, and convert it to triangles before launch it to Maxwell (at least in the first meters close to the camera. Far away you can replace it by bump mapping).

Let me know if this answers your question.

Best regards

Dario