Page 1 of 1
Maxwell Render crash
Posted: Wed Mar 10, 2010 9:56 pm
by Josephus Holt
I think this is the first time Maxwell ever crashed for me. Using several blocks in this scene, they've been giving me trouble in Rhino, although they all check out fine with Selbadojbects and Maxwellselectandfixbadobject. Might try to run with no blocks/instances. Running the latest plugin.
UPDATE: I just exploded all the blocks and ran it again...no problem. Ugh, these Rhino blocks are killing me.

Re: Maxwell Render crash
Posted: Wed Mar 10, 2010 11:43 pm
by JDHill
Unfortunately, I probably can't guess at what would cause a crash like that. It would be great to get a copy of the MXS file, so the engine developers could take a look at it, but I assume that this particular file is going to be pretty large.
Re: Maxwell Render crash
Posted: Thu Mar 11, 2010 12:08 am
by Josephus Holt
600mb. I would be happy to put it on a cd and mail it if it's stateside. Joe
Re: Maxwell Render crash
Posted: Thu Mar 11, 2010 2:06 am
by JDHill
For now it's probably better just to keep an eye on it and see if it ever happens with something a bit smaller.
Re: Maxwell Render crash
Posted: Thu Mar 11, 2010 2:09 am
by Josephus Holt
OK. I'll be testing with a smaller scene tonight. Will update tomorrow and let you know how it went.
Re: Maxwell Render crash
Posted: Thu Mar 11, 2010 11:52 pm
by Josephus Holt
bad day

lots of crashing going on...these are large scenes, it renders for a while then crashes. I do have some blocks in there so will go ahead and explode them to see if I can these these scenes rendered out.
Re: Maxwell Render crash
Posted: Fri Mar 12, 2010 12:31 am
by JDHill
Are you using the new 2.0.2 update, or 2.0.1? Your signature still says 2.0.1, so I'm not sure.
Re: Maxwell Render crash
Posted: Fri Mar 12, 2010 12:55 am
by Josephus Holt
2.0.2
I exploded all the blocks and it's running fine now....got up to 98% ram usage at the end of the export
I can run these renders ok now, but am worried what I'm going to do when I have a couple of hundred trees and bushes on the site. Might have to switch to c4d to do that although had some trouble there with 64bit in v10.5. Any other suggestions? My Asus P6T board is maxed out at 12gb ram
I'll go back to the block transfer post as I'm not sure I understand all you said....maybe something there I should understand and don't. By the way, here is one of the renders that was crashing before I exploded the blocks. Joe

Re: Maxwell Render crash
Posted: Fri Mar 12, 2010 2:01 am
by JDHill
Have you tried the most recent plugin for Cinema? It may fix the problem you were having. If you stay in Rhino, I guess that a major thing I'd stress is using custom render mesh settings for objects when possible -- if you're not in a closeup, you can get away with much coarser meshing. The payoff would be (possibly much) faster export and lower memory usage.
Re: Maxwell Render crash
Posted: Fri Mar 12, 2010 2:10 am
by Josephus Holt
Doing my final exterior renders in Cinema4d is definitely my fall-back option if I can't do it in Rhino...the file sizes for the same geometry are considerably leaner. I have downloaded and installed the latest c4d plugin but have not tested the x64 crashing issue with that. Probably will do that.
If I can get this block issue resolved so that I don't repeat "doing something wrong" if it's at my end, then using blocks>Maxwell instances should work fine. I'll run some more tests and see if I can narrow the culprit down.