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Motion Blur and Instances
Posted: Sun Feb 07, 2010 6:09 pm
by kami
does motion blurring block instances not work? Or am I doing something wrong?
is this a limitation of rhino? so exploding should work...
while at it: there is a bug with the material wizard for car paint (if you change the color, it always turns out black)
cheers, kami
Re: Motion Blur and Instances
Posted: Sun Feb 07, 2010 7:06 pm
by JDHill
Yes, it's an engine limitation - instances are not compatible with motion blur. I'm not seeing any problem with the car paint wizard here, do you have any more details? What do you have Scene Manager > Options > User Interface > Color Picker set to?
Re: Motion Blur and Instances
Posted: Fri Mar 11, 2011 7:41 pm
by bjorn.syse
Hi,
Can motion blur not be used with Block instances at all, or are you talking about Maxwell instances?
Re: Motion Blur and Instances
Posted: Fri Mar 11, 2011 7:54 pm
by JDHill
It cannot be used with Maxwell instances. Therefore, it can be used with block instances, as long as you are not exporting them as Maxwell instances.
Re: Motion Blur and Instances
Posted: Fri Mar 11, 2011 8:04 pm
by bjorn.syse
However, when I have "Instances" option unchecked in Output tab of scene manager, and I select a Rhino Block instance - and run the "Set initial positions for motion blur" button. Rhino responds that 0 objects has been set for motion blur. If I explode the block, it works fine.
How should I be using it?
Re: Motion Blur and Instances
Posted: Fri Mar 11, 2011 8:41 pm
by JDHill
Sorry, I forgot about that -- the properties page ignores blocks in this context, so while Maxwell could technically render motion blur for the block's mesh (since it will end up having one, when Options > Instances is turned off), you actually have no way of setting up the blur inside the plugin. So as you found, you will need to explode the block. Maybe I can change this in the future, but I can't say for sure without some investigation.
Re: Motion Blur and Instances
Posted: Sun Mar 13, 2011 2:09 pm
by bjorn.syse
Okidokey