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still having trouble when opening a file with texture scale

Posted: Thu Nov 12, 2009 6:15 am
by Josephus Holt
JD, this is similar but a little different from previous issues. So I have all the mapping scale set (using RS), these are objects, not blocks/instances...I save the file. Then I reopen the file (not sure if it's always) and the textures are all wrong scale...really big, I have to reset EACH one by moving any of the tiling or offset values back and forth. As I'm getting more and more textures this is taking a lot of time.

Re: still having trouble when opening a file with texture scale

Posted: Thu Nov 12, 2009 12:17 pm
by JDHill
Can I assume that the restore viewport command does not help here? And, that there are no explicit texture-mappings involved?

Re: still having trouble when opening a file with texture scale

Posted: Fri Nov 13, 2009 3:34 am
by Josephus Holt
JDHill wrote:Can I assume that the restore viewport command does not help here? And, that there are no explicit texture-mappings involved?
correct...the effect is occurring across the board, to every texture...I think it's all coming in at 1:1 scale, rather than the scale(s) I set before saving.

Re: still having trouble when opening a file with texture scale

Posted: Fri Nov 13, 2009 4:43 am
by JDHill
That's not likely - if something steps on the plugin's RS mapping, then you're likely to see tile sizes exactly inverse (you can check this by going to Object Properties > Material > Assign by Basic > Texture > Tiling > Modify > Tile U/V) to what you would expect...because under RS, the meaning of texture tiling is reversed. So, the thing to figure would be, what else here would be playing around with viewport mappings? It's a bit difficult to say, because things in that area are in a state of flux in the WIP. However, if you want to send me a file, I can check whether it works the same here - I found an obscure bug last time you sent me one.

Re: still having trouble when opening a file with texture scale

Posted: Fri Nov 13, 2009 6:58 pm
by Josephus Holt
I may have found why I was having trouble...not ALL the textures were failing to maintain the scale I had set, only those that I just recently applied WITHOUT Real Scale, so I just need to change those to have Real Scale enabled.