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refreshing textures

Posted: Sat Nov 07, 2009 1:06 am
by polynurb
Hi,

i still struggle to update textures in a convenient way.

assuming i edit a texture file in PS in parallel to a rhino session... how do i reload the linked file and instantly (the best would be one click) get the texture to display , given that the correct slot is selected in a material.

i find it odd that neither "reftreshTextures" nor "restore viewport materials" does the job.

how can it be done?

thanks,

Daniel

Re: refreshing textures

Posted: Sat Nov 07, 2009 2:19 am
by JDHill
There are a couple of things that affect this:

1. when the plugin senses that you have run the RefreshAllTextures command, it will invalidate its bitmap caches. Next time a texture is selected, the plugin will rebuild the thumbnail cache for that file.
2. if you have the plugin option Check File Version set to Yes, then the plugin will check the last-modified time each time a texture is selected and rebuild its thumbnail cache if the file has been modified.

I just checked, and both of these things should be working fine. Is it possible that PS uses some temp files while you're editing and that the file time on disk is not changed?