Well, there are alot of things I'd like to do here:
a. implement a 'use image aspect ratio' switch that optionally replaces the separate tile x/y controls
b. implement textures as separate objects which may be 'linked' to multiple slots in the material
c. specify textures by filename only, with the folder optional. If no folder is given, the texture is found in a list of directories stored in the material, or in preferences
d. etc...
...eventually though, I'd like to abandon the complex material editor completely, in favor of a brand new 'smart' UI - basically, this would be realized in a simplified new type of material that allows you to build most types of materials in a simple, logical, and more high-level way. In that case, power-users would use MXED for building completely custom materials, but for most cases, you would build materials using a totally different paradigm, where the material is more concerned with how
you think than it is with how Maxwell does. That's not a really small adventure though.
