Page 1 of 1

Adjusting Brightness, Saturation, Contrast

Posted: Fri Oct 30, 2009 6:01 pm
by kami
Since there's no "bug thread" around in the rhino forum, I'm starting a new thread :)

The settings for adjusting brigtness, saturation and contrast don't work correctly, when you're using an inverted image.
Image 1 from rhino: http://www.pictureupload.de/originals/p ... _rhino.jpg
Image 2 rendering: http://www.pictureupload.de/originals/p ... axwell.jpg

there are three cubes, left: original texture, middle: inverted texture, right: inverted texture brightened up
on the maxwell core, the texture is inverted after it's brightened up. on the rhino plugin it's the other way around.

cheers, kami

Re: Adjusting Brightness, Saturation, Contrast

Posted: Fri Oct 30, 2009 6:16 pm
by JDHill
Well, there's still a bugs thread in the 1.x sub-forum, but not in this 2.x one...I guess, because there must be no bugs. :lol:

Seriously though, I'll look into it...I know that we went rounds internally here trying to make sure all the different algorithms were working in parallel with each other, but I just checked the 1.x and 2.x plugins and they both disagree with Maxwell on this.

Re: Adjusting Brightness, Saturation, Contrast

Posted: Fri Nov 13, 2009 8:08 pm
by polynurb
yep.. i was about to post this too.. looks like an older bug.. because i remeber times when i thought i don't understand roughness maps at all...