texture mapping: general questions
Posted: Wed Oct 28, 2009 12:06 am
back to this....fortunately most of the geometry in my model is linear, but I do have some cylindrical shapes which are giving me some trouble with the texture mapping.
Where do you suggest I rotate the texture mapping when needed, in Rhino using the texture mapping widget or in the Maxwell Object Properties settings...I assume they both accomplish the same thing?
With the Maxwell Object Properties I can't see the mapping uvw on the object...it's WYSIWYG ? So should I have a checkerboard MXM handy to assign this temporarily for texture mapping orientations (some of my textures like the stucco texture is harder to read if all is as good as it should be).
Another question...if I'm using the cylindrical mapping, should I be concerned about the center and radius of the cylinder uvw map? Maybe my question does not make any sense? At this point it all seems very trial and error...I just don't understand
UPDATE: I've been playing around with the Rhino texture mapping widget and I see how the radius of the widget has to match pretty close to the radius of the object, then the texture comes out right. BTW, using the checkerboard pattern does seem to make this easier to do.
Where do you suggest I rotate the texture mapping when needed, in Rhino using the texture mapping widget or in the Maxwell Object Properties settings...I assume they both accomplish the same thing?
With the Maxwell Object Properties I can't see the mapping uvw on the object...it's WYSIWYG ? So should I have a checkerboard MXM handy to assign this temporarily for texture mapping orientations (some of my textures like the stucco texture is harder to read if all is as good as it should be).
Another question...if I'm using the cylindrical mapping, should I be concerned about the center and radius of the cylinder uvw map? Maybe my question does not make any sense? At this point it all seems very trial and error...I just don't understand

UPDATE: I've been playing around with the Rhino texture mapping widget and I see how the radius of the widget has to match pretty close to the radius of the object, then the texture comes out right. BTW, using the checkerboard pattern does seem to make this easier to do.