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need some help please with basic displacement

Posted: Mon Oct 26, 2009 6:33 pm
by Josephus Holt
I'm trying to get some irregularity going with this plaster wall (displacement map needs some refinement...I scaled it down too far, but it's going in the direction I'm looking for), but having a lot of problems on the corners. I'm using a polysurface for the displaced material with a small fillet...but as you can see, it's gets really nasty at the corners. Any help for that?
I'm wondering if maybe abandoning the displacement in lieu of a bump map which includes the texture but is modified in to get the same effect...I'll try that in the meantime.
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Re: need some help please with basic displacement

Posted: Mon Oct 26, 2009 7:14 pm
by Polyxo
Hi Joe,
I personally would try to get away with bump/normal-mapping here which should give you the desired look
and render way quicker.
These gaps at the corners are not easy to tackle with Rhino - have a look - somebody posted the same problem
with a stone-wall these days in the Rhino-forum. As you also have Cinema you could of course also 3D-paint the whole thing,
including Normalmaps or displacement with predictable outcome.

Holger

Re: need some help please with basic displacement

Posted: Mon Oct 26, 2009 8:25 pm
by Josephus Holt
Polyxo wrote:Hi Joe,
I personally would try to get away with bump/normal-mapping here which should give you the desired look
and render way quicker.
These gaps at the corners are not easy to tackle with Rhino - have a look - somebody posted the same problem
with a stone-wall these days in the Rhino-forum. As you also have Cinema you could of course also 3D-paint the whole thing,
including Normalmaps or displacement with predictable outcome.

Holger
Thx Holger...yes, I do think going the bump map route will work better...I'm testing it now and is already looking much better. I just have to get my bump map large enough to avoid too much tiling which does not look good. I've not really gotten into using Bodypaint in C4D and am trying to do all in Rhino and Maxwell...trying to keep this as simple as possible...which is challenging :). Here's one with using bump map only...the texture is a little heavy but overall it doesn't have that "too flat" look to me.Joe
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