- Wed Nov 05, 2014 7:11 pm
#383789
Hi Jeremy
I'm finding the point cloud detail in MXS previews is really tied to my file size. For example, the engines in this boat are quite heavy and changing point cloud detail from 1 to 100 makes a 90mb difference in the file size. Multiply this by 5 or 6 heavy pieces of equipment and it starts to be come a problem.
Is there anything that could be done to alleviate this? Obviously the higher detail is nice from a user perspective, but changing the detail up and down every session isn't really practical.
My project file is getting quite large and is starting to present some logistical issues in terms of uploads and bogging down the boatbuilder's network as all the workstations try and sync the file.
I guess in a dream world the detailed point clouds or nurbs boxes would be somehow generated when the file is opened or something instead of being saved in the file. Doubt this is possible.
You have any other ideas?
I'm finding the point cloud detail in MXS previews is really tied to my file size. For example, the engines in this boat are quite heavy and changing point cloud detail from 1 to 100 makes a 90mb difference in the file size. Multiply this by 5 or 6 heavy pieces of equipment and it starts to be come a problem.
Is there anything that could be done to alleviate this? Obviously the higher detail is nice from a user perspective, but changing the detail up and down every session isn't really practical.
My project file is getting quite large and is starting to present some logistical issues in terms of uploads and bogging down the boatbuilder's network as all the workstations try and sync the file.
I guess in a dream world the detailed point clouds or nurbs boxes would be somehow generated when the file is opened or something instead of being saved in the file. Doubt this is possible.
You have any other ideas?