- Thu Jun 26, 2014 6:40 pm
#381551
In that case, I'd assume the texture is not being tiled (that is, Repeat is set to 1.0/1.0). Mirroring means that each tile alternates its mapping, such that the right edge lines up with the left edge when mirrored along the X axis, and so forth. This can only take place within the context of UV space, so there would be no effect if you were to leave Repeat at 1.0/1.0 and change tile size by actually mapping a different size UV space onto the object.
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