#319742
We have probably gone over this, but right now can not find a post that specifically shows me how to do this. I have a texture applied to a board and renders correctly, but is oriented 90 degrees off in the viewport. If I click on the object, the correct orientation shows, but just as soon as I move my mouse it turns to the viewport (90 degrees rotated) texture. How can I get the viewport to match the rendered texture? Really sorry if you've already answered this a dozen times, but I need your help :oops:
#319764
Best thing would be if you could possibly catch this with a screen recorder. It sounds like some sort of viewport caching problem: you set a mapping and that gets cached; you then rotate it 90° and that shows up in the viewport, but the old mapping is still in the cache; when you manipulate an object in the viewport, the old cache is used, for whatever reason, showing the 'old' non-rotated version. That's just a wild guess; like I say, a screen recording would be the best thing -- I'll take a look, and if it seems not to be caused by the plugin, then Jeff LaSor (the Rhino display guy) would want to see it.
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