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Displacement Texture coming odd

Posted: Fri May 23, 2014 10:49 pm
by Frank1000
Hi,
I'm trying to use a displacement map as xz map projection, but while with the same texture the diffuse is coming correct, the displacement comes tiled. I also freezed the texture, but still.
Any tip what's going wrong ?

Image

Regards,
Frank

Re: Displacement Texture coming odd

Posted: Mon May 26, 2014 1:42 pm
by raduc
can you send me the scene and displacement map you're using please ? my email is radu@griffinlair.com