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Positioning Texture

Posted: Sun Jan 27, 2013 6:39 pm
by Frank1000
Hi,
trying to position a texture without tiling. I adjust a cylindrical texture projection the way I need it, and then freeze the object, receiving the UVs on the object.
Image
But yet I'm not getting Maxwell to use that UV, though it is selected in the image-node editor. Testing a new UV set I created on the same object, Maxwell uses that one correctly, but that doesn't have the positioning I need.
Image
I also tested the MaxwellTexture node, but also not catching yet.

What am I doing wrong ?

Regards,
Frank

Re: Positioning Texture

Posted: Mon Jan 28, 2013 10:10 am
by Mihnea Balta
Could you please send me this scene at mihnea.balta@gmail.com?

Re: Positioning Texture

Posted: Mon Jan 28, 2013 4:13 pm
by Mihnea Balta
Thanks for the scene. We've found the problem and it's going to be fixed for the next build.

Re: Positioning Texture

Posted: Mon Jan 28, 2013 5:41 pm
by Frank1000
k cool.
thx