- Tue Jan 22, 2013 7:49 am
#364425
One of the most powerful features of ICE is the ability to simultaneously instance geometry and propagate per-particle ICE attributes to the instanced object's materials. For example using this feature I could have one piece of a box geometry but use ICE color attributes to build a color-cube with one material.
It would be fantastic to have support for ICE color attributes as inputs to the Maxwell shaders.
It would be fantastic to have support for ICE color attributes as inputs to the Maxwell shaders.