- Sat Nov 03, 2012 7:03 pm
#362173
Hello,
if I set up renderpasses with dedicated maxwellsettings and cameras per pass and then go to file>export>Maxwell>MXS and do this for each pass in turn, it seems the exported MXS doesn't take the selected pass into account... it doesn't see the pass camera and doesn't use the MXS name as specified in the pass maxwell settings. In fact, I'm not sure the MXS does anything at all with regards to pass information when I export through 'file>etc'.
Up to now, the only way I've found to export passes correctly is by hitting 'preview' or 'render', which takes me into maxwellrender immediately. I'd rather not, since I want to render cooperatively on my farm.
How do I export a pass without starting a render (in other words, export a MXS)?
if I set up renderpasses with dedicated maxwellsettings and cameras per pass and then go to file>export>Maxwell>MXS and do this for each pass in turn, it seems the exported MXS doesn't take the selected pass into account... it doesn't see the pass camera and doesn't use the MXS name as specified in the pass maxwell settings. In fact, I'm not sure the MXS does anything at all with regards to pass information when I export through 'file>etc'.
Up to now, the only way I've found to export passes correctly is by hitting 'preview' or 'render', which takes me into maxwellrender immediately. I'd rather not, since I want to render cooperatively on my farm.
How do I export a pass without starting a render (in other words, export a MXS)?
i7-3770, GTX 670, 16 Gb, Win7 pro 64, SI 2013 SP1