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Scatter tools

Posted: Wed Jan 04, 2012 4:11 pm
by arch3d
Hi all,
I use simple scatter tool for ICE. If i try to render i got spheres only. I found in manual that is normal behavior. Any hope for scatter support in new update of plugin?

Re: Scatter tools

Posted: Wed Jan 04, 2012 4:50 pm
by Mihai
And you want to see instances of your objects? Please send me a simple scene, or give more info. Particle instances should work ok. As well as regular instances.

Re: Scatter tools

Posted: Thu Jan 05, 2012 12:08 pm
by arch3d
Mihai,

I use simple scatter compound: http://www.vfxarea.com/?p=215

Here is a problem:

1.I have simple scene:

Image

2.I use scatter tool:

Image

3.Here is render region preview in MentalRay:

Image

4....And in Maxwell:

Image

5. If i use default shapes (e.g.boxes):

Image

6. I have such result:

Image

Thank you for help

Re: Scatter tools

Posted: Thu Jan 05, 2012 12:39 pm
by mixepix
Try setting the scale (not the size) when you are using instances, otherwise I think Maxwell sets it to 0,0,0

Re: Scatter tools

Posted: Thu Jan 05, 2012 3:51 pm
by arch3d
mixepix wrote:Try setting the scale (not the size) when you are using instances, otherwise I think Maxwell sets it to 0,0,0
It doesn't help:( By the way regular instances work perfect.

Re: Scatter tools

Posted: Thu Jan 05, 2012 5:04 pm
by Mihai
I think it's a problem with the Add point node and instance shape in this case. I'll let the plugin developers know, thanks for the screenshots :)

EDIT: it does work correctly however with the Emit from geometry node, and hooking an instance shape in there. Might be a workaround for now.

Re: Scatter tools

Posted: Sat Jan 07, 2012 12:22 am
by Mihai
Good news, this is fixed for the next update. It should be out very soon.

Re: Scatter tools

Posted: Sat Jan 07, 2012 2:41 pm
by arch3d
Thank you!!!

On my wishlist are also material preview in render tree and shader color in texture decal mode if i don't use any texture :P

Re: Scatter tools

Posted: Sat Jan 07, 2012 10:23 pm
by Mihai
Wish nr 1 is also already in the next update :)

http://www.maxwellrender.com/forum/view ... 04&t=38021