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Global Scale Bug?

Posted: Wed Jan 04, 2012 11:25 am
by mixepix
Hi!

If I try to change the global scale when I have particles in the scene they keep there size relative to the global scene size which is kind of annoying. What I mean with this is that if I set the Global Scale to 0.5 the particles appears twice as big. Is this a bug or is it suppose to work like this?

Cheers
Mikael

Re: Global Scale Bug?

Posted: Wed Jan 04, 2012 12:05 pm
by Bogdan Coroi
Was a bug indeed and it's already fixed. Will be available in the next plugin update.

Re: Global Scale Bug?

Posted: Wed Jan 04, 2012 1:39 pm
by mixepix
Great!

Re: Global Scale Bug?

Posted: Wed Jan 04, 2012 4:19 pm
by arch3d
Hello
I have (maybe similar) problem. If i export scene to 3dsMax scene ( same lights, materials, render and camera settings etc) i need to use overall scale 1. Even if i change units setup in max it doesn't work. In most cases probematic are lights and glasses.

Ty for any help.