By mixepix
#351277
Hi!

If I try to change the global scale when I have particles in the scene they keep there size relative to the global scene size which is kind of annoying. What I mean with this is that if I set the Global Scale to 0.5 the particles appears twice as big. Is this a bug or is it suppose to work like this?

Cheers
Mikael
User avatar
By arch3d
#351284
Hello
I have (maybe similar) problem. If i export scene to 3dsMax scene ( same lights, materials, render and camera settings etc) i need to use overall scale 1. Even if i change units setup in max it doesn't work. In most cases probematic are lights and glasses.

Ty for any help.
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