Page 1 of 1

Animate a Texture

Posted: Thu Nov 12, 2015 5:53 pm
by gawrondavid
Is is possible to animate the properties of a material. For example, animating the opacity or roughness?

Dave

Re: Animate a Texture

Posted: Thu Nov 12, 2015 6:11 pm
by JDHill
Not of a Maxwell material, no. You can animate a Cinema material, and the required bitmaps and such will be exported per-frame.

Re: Animate a Texture

Posted: Thu Nov 12, 2015 6:29 pm
by gawrondavid
Thanks. Is this something you plan to add in the future?

Re: Animate a Texture

Posted: Thu Nov 12, 2015 6:36 pm
by gawrondavid
How do I get the exported bitmaps? Do I need to convert the cinema material to maxwell? If so, where does it put the bitmap textures?

Dave

Re: Animate a Texture

Posted: Thu Nov 12, 2015 6:40 pm
by JDHill
You don't need to convert the material, and it's important that you don't, because what happens is that while exporting each frame, the plugin will ask the Cinema shaders (whatever they may be) to render their bitmaps. The bitmaps will be labeled for the frame to which they belong, when they are written into the /textures directory, next to the MXS file. So, the materials in each frame will reference bitmaps written specifically for that frame.

Re: Animate a Texture

Posted: Thu Nov 12, 2015 6:42 pm
by JDHill
And to answer your other question, it is on the radar, but not likely to happen soon.

Re: Animate a Texture

Posted: Thu Nov 12, 2015 7:22 pm
by eric nixon
In case it helps, there is a kind of work-a-round where you animate the mapping coords for any given channel.

In this way you can animate a lot of things,.. probably using a b+w gradient map to control the roughness for example, then slide the (oversized) gradient left and right and the roughness will change at the spot where the map is passing through the geo.

Re: Animate a Texture

Posted: Thu Nov 12, 2015 8:09 pm
by gawrondavid
Thanks!