support for variation shader?

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macray
Posts: 1103
Joined: Sat May 14, 2005 3:20 pm
Which 3D software do you use with Maxwell?: Cinema4D
Location: Dresden, Germany

support for variation shader?

Post by macray » Sat Oct 17, 2015 6:48 pm

Hi JD,

is it foreseen to implement support for the variation shader of R17?
Cinema4D Studio MSA, MoI 14+1+1

JDHill
Posts: 9496
Joined: Wed Nov 16, 2005 3:02 am
Which 3D software do you use with Maxwell?: Rhino
Location: desk #861

Re: support for variation shader?

Post by JDHill » Sat Oct 17, 2015 7:00 pm

At this time, no -- it would be necessary for Maxwell to support, for example, per-object variations on the Refl0 color in a BSDF of a given material, for each object using that material. The only other way would be to detect the variation in the material, and then export a separate material for each object using it; not only would this result in some thousands of materials in the MXS, but they would all be conversions of Cinema materials, which are never very good.
Next Limit Team

User avatar
macray
Posts: 1103
Joined: Sat May 14, 2005 3:20 pm
Which 3D software do you use with Maxwell?: Cinema4D
Location: Dresden, Germany

Re: support for variation shader?

Post by macray » Sun Oct 18, 2015 11:05 am

yeah, thought so - just wanted to be sure as I really like using it at the moment.
Cinema4D Studio MSA, MoI 14+1+1

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