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polygon selection bug

Posted: Sat Feb 07, 2015 4:37 am
by eric nixon
Just noticed that in the current plugin (my version 3.0.995) that rendered poly-selections are not corresponding to opengl/C4D IF one of the lower selections (to the left) also contain the poly's belonging to a higher selection (to the right).

Re: polygon selection bug

Posted: Sat Feb 07, 2015 3:52 pm
by JDHill
Thanks, I reproduced what I think you're referring to. If you want to work around it, the way of doing so should be to make sure that a given selection tag sits directly to the left of the texture tags that use it, rather than having all the selection tags, followed by all of the texture tags, or somesuch.

Re: polygon selection bug

Posted: Sat Feb 07, 2015 9:10 pm
by eric nixon
selection tag sits directly to the left of the texture tags that use it
Ah thats why it doesnt always happen, I couldn't reproduce it today, and wondered why.

Re: polygon selection bug

Posted: Thu Mar 19, 2015 12:45 pm
by christianz
Also in the latest public beta version of the C4D plugin, the bug seems to persist. I could not do any emitter with selection tags in R16, or is there a workaround?
I know that I can cut away the selection as a new object, but maybe the here mentioned problems with selections and this one with emitters are related.

Re: polygon selection bug

Posted: Thu Mar 19, 2015 9:34 pm
by JDHill
The problem there will be that Maxwell does not support emitter materials being used at the sub-object (i.e. assigned to individual triangles) level.

Re: polygon selection bug

Posted: Fri Mar 20, 2015 12:58 am
by christianz
Ok, thanks. In this case, I will use the workflow of disconnecting the selected polygons for emitters in future.