- Tue Jan 06, 2015 4:06 pm
#384746
Hi,
The custom alpha feature is great and one of the reasons I'm using Maxwell more now. I've noticed though that if I include a custom alpha to an object in a scene (say a column) and then include another custom alpha higher up the hierarchy (say to the whole building) the whole building alpha doesn't contain the column. It would be great to include any object combination to add to different alphas but it seems currently if they are in two groups they get separated rather than duplicated. Let me know if I'm missing something here.
Also it would add some nice flexibility to be able to export the opaque and non-opaque alpha for an object at the same time. I've tried adding two custom alphas with the same name in the output settings with ticked to opaque but it doesn't seem to export both.
Is there a way of getting the back-face material into a custom alpha also? I've been setting up some trees and using 2-sided leaves to add variety. The backface material doesn't appear to render with its own material ID and the whole leaf is treated as one. It would be great to be able to select both sides of the leaf in post to tweak as necessary.
The custom alpha feature is great and one of the reasons I'm using Maxwell more now. I've noticed though that if I include a custom alpha to an object in a scene (say a column) and then include another custom alpha higher up the hierarchy (say to the whole building) the whole building alpha doesn't contain the column. It would be great to include any object combination to add to different alphas but it seems currently if they are in two groups they get separated rather than duplicated. Let me know if I'm missing something here.
Also it would add some nice flexibility to be able to export the opaque and non-opaque alpha for an object at the same time. I've tried adding two custom alphas with the same name in the output settings with ticked to opaque but it doesn't seem to export both.
Is there a way of getting the back-face material into a custom alpha also? I've been setting up some trees and using 2-sided leaves to add variety. The backface material doesn't appear to render with its own material ID and the whole leaf is treated as one. It would be great to be able to select both sides of the leaf in post to tweak as necessary.
Cinema 4d | Maxwell 3.2