motion blur on particles
Posted: Sat Sep 06, 2014 7:43 pm
Cant get this to work, are there any rules to follow? or is it just bugged.
It renders but the results are chaotic;

It renders but the results are chaotic;

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can I load a file from within c4d? how does realfow c4d plug handle this?PARTICLE BASED:This type of volumetric will create density based on particles, either loading a particle file
So therefore no alembic or krakatoa in c4d? just realflow..RF Particles Importer
MaxwellVolumetric docs wrote:"Particle based" - this lets you use a particle simulation to define the volumetric density. You can either use particles directly in supported applications (such as Maya, 3ds Mac, Cinema4D, Softimage), or load an external particle file in several formats (.abc, .bin, .pxy, .prt, .rpc).
That is not an accurate statement; you asked me about it prior to the release of V3, and I told you that it was not my place to comment on unreleased features. Any decision to interpret that as meaning there was no interest would have been yours; for my part, I only considered the question as being inappropriate.Aniki wrote:Well regarding TFD support for Maxwell Volumetrics, I tried to get that integrated but there was no interest from NL back then.