Color representation of MXM references in viewport
Posted: Thu Jul 10, 2014 12:33 pm
I'm testing C4D at the moment and start to understand how the materials work on the objects. If I apply multiple materials (MXM-references from our MW-material library) on one object, I only seem te get a representation of the maps (noise), but not the color which would be preferable.
If I create a new Maxwell Material in the scene, through the MXED, I have an option to activate or de-activat the texture in the viewport. I just can't seem to figure out where to set this option for referenced materials. I would like to disable the textures to get the color representations in the viewport.
Could someone point me in the right direction
Thanks
If I create a new Maxwell Material in the scene, through the MXED, I have an option to activate or de-activat the texture in the viewport. I just can't seem to figure out where to set this option for referenced materials. I would like to disable the textures to get the color representations in the viewport.
Could someone point me in the right direction

Thanks