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tiled camera

Posted: Thu Jul 03, 2014 3:06 pm
by michel@dtouchparis.com
Hello there

the tiled camera works with you it maxwellrender?
thank you

Re: tiled camera

Posted: Thu Jul 03, 2014 6:31 pm
by JDHill
It appears to work, as long as you use no more than 2 tiles per axis.

Re: tiled camera

Posted: Fri Jul 04, 2014 11:34 am
by michel@dtouchparis.com
thank you for your reply but why not more than 2?

  for the next update of the plugin for C4D ca super'd be able to go more than 2 tiles
thank you

Re: tiled camera

Posted: Fri Jul 04, 2014 2:01 pm
by JDHill
The reason for the restriction has to do with the range of Maxwell's shift lens being -100% to +100%; in other words, to render tile [2, 2] of a given 2 x 2 tile camera, the resolution is cut in half, and the lens is shifted [100%, 100%]. However, this limitation has recently been lifted, so while I can't say for sure how well it will work, it will theoretically be possible to use more than 2 tiles. That said, removing the 100% shift limitation on the plugin's side involves changing quite a bit of code, so it will take some testing to ensure the change does not break other things.

Re: tiled camera

Posted: Sat Jul 05, 2014 4:57 pm
by michel@dtouchparis.com
Hello there
thank you for all these explanations I managed to make 3 tiles by axes beyond there are errors in placement of the camera rendering
if the next update is limited to 2 will be released that will be great
thank you in advance

Re: tiled camera

Posted: Mon Sep 01, 2014 3:32 pm
by JDHill
In plugin 3.0.5 you can use greater than 100% lens shift, which will allow using more than 2x2 tiles.

Re: tiled camera

Posted: Tue Sep 16, 2014 11:24 pm
by michel@dtouchparis.com
thank you for this very good information