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Voxelisation
Posted: Tue Jul 01, 2014 3:29 pm
by jrm1
When I hit the render button does all the information about all the objects in the scene get processed and then voxelised or just those that have green lights?
What I'd like to know is if I switch objects to full red and just leave on green the objects I need to work on, does that speed things up, or do all the 'sleeping' objects get processed at least in part?
I'm trying to speed up the workflow.
Re: Voxelisation
Posted: Tue Jul 01, 2014 5:05 pm
by JDHill
You can avoid processing an object by setting its dots to red, or by disabling its layer; those are the first checks made when processing each object, and if they don't pass, the object is skipped.
Re: Voxelisation
Posted: Wed Jul 02, 2014 3:19 pm
by jrm1
And that includes all objects and their materials including MXS ref?
Does Fire work more quickly when MXS refs are used instead of geometry in the model?
Re: Voxelisation
Posted: Wed Jul 02, 2014 3:51 pm
by JDHill
I'm not sure I understand what you're getting at. The render dots apply to their object, MXS ref or otherwise, but have nothing to do with materials, which are always exported. Regarding FIRE and MXS refs, it depends what you mean; FIRE itself will not work more quickly, but the plugin's export routine will, since to write an MXS ref, it only needs to write the path to the MXS. The render engine, though, needs to load whatever it has to render, whether we're talking about geometry written by the plugin, or geometry contained in a referenced MXS.
Re: Voxelisation
Posted: Fri Jul 04, 2014 11:03 am
by jrm1
Thanks Jeremy