applying Maxwell grass to a poly selection in C4D
Posted: Mon Jun 09, 2014 2:09 pm
I'm still working mainly in Sketchup, as I find C4D still a bit complex and therefore slow for my needs, but I know that soon I'll be able to make the jump to C4D and never look back.
One hurdle I have is applying grass to a selection of ploys. In my present model, I have selected a bunch of polys that I want to turn into grass. I make a Set Selection command. Now I want to turn that into grass using the Maxwell Grass extension. I must be doing something wrong. What I am doing is this:
I highlight the selection tag and click on Select Polygons in the Attributes Manager. I then make a Grass tag. This appears at the front (left) of the row in the Object manager. I drag it to the right and then go back to the selection tag, restore polygons or select and hide others just to be sure. Then I drag the grass tag object into the viewport and drop it onto the selected polygons. (was that my first mistake?!) I then render the scene and the grass has been populated over the entire object instead of just the selection of polys.
I also tried selecting the Selection tag of the intended grass area, and dropping the Grass tag into the Name box of the Selection tag. Probably also bonkers.
One hurdle I have is applying grass to a selection of ploys. In my present model, I have selected a bunch of polys that I want to turn into grass. I make a Set Selection command. Now I want to turn that into grass using the Maxwell Grass extension. I must be doing something wrong. What I am doing is this:
I highlight the selection tag and click on Select Polygons in the Attributes Manager. I then make a Grass tag. This appears at the front (left) of the row in the Object manager. I drag it to the right and then go back to the selection tag, restore polygons or select and hide others just to be sure. Then I drag the grass tag object into the viewport and drop it onto the selected polygons. (was that my first mistake?!) I then render the scene and the grass has been populated over the entire object instead of just the selection of polys.
I also tried selecting the Selection tag of the intended grass area, and dropping the Grass tag into the Name box of the Selection tag. Probably also bonkers.