Page 1 of 1

Cinema exports unused bitmaps to nodes

Posted: Fri Jan 31, 2014 1:04 pm
by hankusp
Hi Jeremy
I digging deep inside Maxwell and Cinema trying to improve my workflow and make it faster (magical word -faster :) )
I recognise, that when I send a scene to network renderer plugin sends unused textures to nodes. It sends textures from frozen objects and also from materials existing in the Cinema scene, but not bound to any object. It concerns emitter materials for sure. I havn't time to check other materials too.

Re: Cinema exports unused bitmaps to nodes

Posted: Fri Jan 31, 2014 1:15 pm
by hankusp
It concerns all kind of materials in the scene. Manager sends unbound materials textures to nodes.

Re: Cinema exports unused bitmaps to nodes

Posted: Fri Jan 31, 2014 4:38 pm
by JDHill
That is true: if a material exists, it will be exported. It is not likely that this will change to work differently.

Re: Cinema exports unused bitmaps to nodes

Posted: Fri Jan 31, 2014 4:40 pm
by hankusp
ok I didn't know that. I just need to purge unused materials from the scene.
It makes sense, if we remember it is an export of this scene to mxs format.