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reallfow -> c4d -> maxwell not working

Posted: Sun Dec 22, 2013 6:12 pm
by pixellusion
hi forum,

we're trying to get rid of precaching meshes for our fluid sims
and using renderkit to generate the mesh at rendertime only.
so we're using realflow to create a particle simulation, setting up
the scene and shading in cinema4d with renderkit/maxwell plugins,
exporting to maxwell.
this should be the usual workflow to get fluid sims from realflow
rendered in maxwell, right?
sadly it's not creating a maxwell mesher extension object but a
geometry object for the fluid splash which is exactly what we're
trying to avoid :/
this was and is our current pipeline, so what's the use of the purchased
renderkit licenses now?
i hope it's a bug as we also cannot export directly from realflow to
maxwell and skip cinema (we need to render sequences, no stills)

or did we miss some secret workflow?

thanks and happy holidays,
basti

Re: reallfow -> c4d -> maxwell not working

Posted: Sun Dec 22, 2013 9:06 pm
by JDHill
You are not missing anything, the RFRK for Cinema 4D objects are not yet supported. However, the RF for Cinema 4D objects (RF Particle Importer, Mesh Importer, SD Importer) are automatically exported as MaxwellParticles, RFMeshes, and RWMeshes extensions, respectively, with meshes being generated by them at render time.

Re: reallfow -> c4d -> maxwell not working

Posted: Sun Dec 22, 2013 9:18 pm
by pixellusion
thanks for your reply! do you have a rough timetable for a working rfrk export?
also we cannot get motionblur working with rfrk inside c4d (using c4d standard,
physical or vray renderer) http://www.realflow.com/forum/viewtopic.php?f=73&t=1346

thanks and happy holidays,
basti :)

Re: reallfow -> c4d -> maxwell not working

Posted: Sun Dec 22, 2013 9:32 pm
by JDHill
Sorry, but no, I don't currently have an ETA on that. Regarding how the RFRK plugin itself works, I can't help much there, and would have to defer to the RF developers.

And happy holidays to you, too. :)