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Bake enviroment to HDR and use it in Maxwell

Posted: Sat Jan 26, 2013 6:27 pm
by Kevron
Hi,
I have a scene textured with maxwell materials and lit with maxwell lights.
Cinema can bake out the enviroment with a preset found under: Prime - Light Setups - Bake Enviroment
But this would work if the scene was with "Cinema materials" and "Cinema lights"

How could I bake out the enviroment to a latlong without the need of switching all the materials to Cinema 4d?

I know about the "export enviroment as HDR", but I would like to export all the objects in the scene as a baked enviroment.

Is there a nice and easy way?

Regards,
Tor M

Re: Bake enviroment to HDR and use it in Maxwell

Posted: Mon Jan 28, 2013 7:58 am
by JDHill
None that I know of at the current time. I am adding an "Ignore Cinema Materials" option in the future, though, which should allow you to do things like this without physically changing the materials.

Re: Bake enviroment to HDR and use it in Maxwell

Posted: Mon Jan 28, 2013 12:03 pm
by Kevron
A workaround would be to set up some cameras, render the scene with Maxwell materials. Take the rendered images and project it with "projection-man". Bake the texture, and reimport it as a texture into a maxwell material.

I think that should do it.

Re: Bake enviroment to HDR and use it in Maxwell

Posted: Wed Jan 30, 2013 12:33 am
by eric nixon
I think the best way would be to put a perfect chrome ball in the centre and render 1 view looking down, then covert in hdrshop with polar>latlong... or maybe a 180 fisheye camera looking up with a square format.