- Thu Dec 20, 2012 7:50 pm
#363807
Hi
I´m not able to use the displacement maps generated by R14 / Sculpting. I sculp an object in C4D. Finally i bake the texture in single files ( displacement map, normal map ). In C4D everything is fine.
If i send the scene with the sulpted object with the displacement maps in the C4D material direktly to FIRE or the renderer , everything looks fine in Maxwell.
If i setup a maxwell material manualy ( with the vector displacement file produced by C4D) the result is totaly crazy. I´m not sure , there are many options in the maxwell material to setup vector displacement maps and i´m not familiar with all that stuff.
Does someone have a recommendation for a good workflow to use sculpted objects in MW ? Should i setup the material manualy ( with all the rough described problems) or better let it be done by the plugin ?
Best,
Tom
I´m not able to use the displacement maps generated by R14 / Sculpting. I sculp an object in C4D. Finally i bake the texture in single files ( displacement map, normal map ). In C4D everything is fine.
If i send the scene with the sulpted object with the displacement maps in the C4D material direktly to FIRE or the renderer , everything looks fine in Maxwell.
If i setup a maxwell material manualy ( with the vector displacement file produced by C4D) the result is totaly crazy. I´m not sure , there are many options in the maxwell material to setup vector displacement maps and i´m not familiar with all that stuff.
Does someone have a recommendation for a good workflow to use sculpted objects in MW ? Should i setup the material manualy ( with all the rough described problems) or better let it be done by the plugin ?
Best,
Tom
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Maxwell 2.7.20/Realflow 2012/Cinema 4D Studio R14/MacPro 12 core / Nvidia 4000 / 48 GB
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Maxwell 2.7.20/Realflow 2012/Cinema 4D Studio R14/MacPro 12 core / Nvidia 4000 / 48 GB
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