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Motion Blur and Point level Animation

Posted: Thu Sep 06, 2012 8:32 am
by timberresheim
hi all,

i try it with a better worded version now ;)
what can i do to activate the motion blur for a Point Level Animation in cinema 4d?

any help greatly appreciated!

thanks in advance

tim

Re: Motion Blur and Point level Animation

Posted: Thu Sep 06, 2012 1:59 pm
by JDHill
Motion blur at the point level is not currently supported. It's on my todo list, though.

Re: Motion Blur and Point level Animation

Posted: Thu Sep 06, 2012 3:29 pm
by timberresheim
thanks for your fast answer!
any tip for a workaround? i really need this going....

:idea:

Re: Motion Blur and Point level Animation

Posted: Thu Sep 06, 2012 3:50 pm
by JDHill
No, there is not really any workaround -- to get blur, objects, not points, need to move.

Re: Motion Blur and Point level Animation

Posted: Thu Sep 06, 2012 3:55 pm
by timberresheim
I am exporting an animation from poser/dazstudio, by your knowledge,
can't I make the object move, instead of just the points?

(loud thinking, I hope someone hears me)

Re: Motion Blur and Point level Animation

Posted: Thu Sep 06, 2012 4:10 pm
by JDHill
Sorry, I don't know much about those applications, perhaps somebody else does.

Re: Motion Blur and Point level Animation

Posted: Tue Sep 11, 2012 5:31 am
by jwiede
timberresheim wrote:I am exporting an animation from poser/dazstudio, by your knowledge,
can't I make the object move, instead of just the points?
Are they exported via MDD? If something else, what?

I don't have any good ideas w.r.t. workaround, unfortunately. I too would really like to see motion blur enabled for PLA/deformation, precisely because there really doesn't seem any particularly viable workaround for dealing with such alterations otherwise, and MDD-based (and now, also Alembic-based) animation data transport really needs the option to support motion blurring.

Jeremy, is support for PLA/deformation motion blur coming "soon"? Or not even particularly looked at yet?

Re: Motion Blur and Point level Animation

Posted: Tue Sep 11, 2012 5:47 am
by JDHill
You won't find a workaround -- you need a copy of each mesh state written into the MXS (we can support only the "old-style" two steps per frame, as there is not support for per-vertex vector-based blur in Maxwell). As for "soon", I can't say; I have an idea how I might accomplish this, but I have yet to prove it can be made to work in actual practice.

Re: Motion Blur and Point level Animation

Posted: Sat Sep 15, 2012 6:54 pm
by jwiede
JDHill wrote:You won't find a workaround -- you need a copy of each mesh state written into the MXS (we can support only the "old-style" two steps per frame, as there is not support for per-vertex vector-based blur in Maxwell). As for "soon", I can't say; I have an idea how I might accomplish this, but I have yet to prove it can be made to work in actual practice.
Ah, well that's pretty much the answer I expected, no worries. Good luck and hope the idea pans out!