By JDHill
#360190
If you think that's funny, try this: select the Instances' parent Null, rotate it 0.001° about the X or Z axis, and refresh the scene in Fire. It's an internal problem with the engine pertaining to instances vs. source meshes, and faces which lie perfectly in one of the major axis planes. It was fixed once in an internal build, but the fix broke a lot of other stuff, and so had to be rolled back.
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By jc4d
#360194
:shock: , at least I can do that mini rotation with the plugin that I´m using (plugEllo) so no more boolean operation anymore hehehe, I hope this gets fixed without messing other things.

I don´t know if it worth to move this topic to the bug report or not since NL team is aware of this bug.

Thanks for the workaround :D

Cheers
JC
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