By JDHill
#360187
Hmm, I see what you mean. This is due to the modifier shortcut for modifying multiple textures: holding down CTRL. I will check if there is some way I can differentiate between a pasting event and otherwise, but regardless, the workaround is to paste by using right click > Paste, rather than CTRL+V.
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By mashium123
#362322
no, it's a german layout.
i managed to find a repeatable procedure:
it's the "/" (on my layout it's shift-7).
create new mat, open a texture box and just click shift-7 (which is not being printed in the line) and click close.
it is not reproducable in the global bump texture box, though.
By JDHill
#362323
I see -- that is a different thing. If you are holding SHIFT down, whatever change you make is going to be applied to every texture, in every BSDF/Coating, in the current Layer; that is why the behavior is different with global bump. If you are holding ALT, it will apply to the whole material. If you are holding CTRL, and V is not pressed (that is the only factor being discussed in this thread), the change will apply to the current BSDF/Coating/etc.
By JDHill
#362329
Pretty much, yeah, you'll just have to deal with that. In the specific case of CTRL+V, it is clear what you're trying to do, so I can treat it specially. In other cases, though, the only realistic alternative would be to make the text box read-only. So it would either be that, or remove the ability to change multiple textures at once by holding down modifier keys.
By JDHill
#362332
That should be possible...so change it to be something like:
  • ALT: change all textures in the current BSDF/etc
    CTRL: change all textures in the current parent Layer
    CTRL+ALT: change all textures in the parent material
Or, something different?
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By mashium123
#362334
shift could be used quite frequently, while typing stuff manually.
those new combinations look good in terms of not-otherwise-used in the context of the material-editor, so, yes, i'm all for it.
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