- Sun Jul 08, 2012 10:31 pm
#358346
Dear Maxwell Users,
I'm just reworking old files and I'm just stucking on one project. In this project I have used a mograph multishader for coloring several objects randomly with different shaders. No I cannot really find a solution to transform this setup to a set of maxwell materials. Does someone has an idea for a method or workaround for doning that?
I was trying to bake the clone object and then asign the maxwell materials to the new "baked" objects. The problem is that i have to deal with about 2000 objects and cinema is chrashing while baking.
By the way - is there a way to assign a set of maxwell materials randomly to a dedicated number of objects?
Thanks to all ideas and answers.
Dominic
I'm just reworking old files and I'm just stucking on one project. In this project I have used a mograph multishader for coloring several objects randomly with different shaders. No I cannot really find a solution to transform this setup to a set of maxwell materials. Does someone has an idea for a method or workaround for doning that?
I was trying to bake the clone object and then asign the maxwell materials to the new "baked" objects. The problem is that i have to deal with about 2000 objects and cinema is chrashing while baking.
By the way - is there a way to assign a set of maxwell materials randomly to a dedicated number of objects?
Thanks to all ideas and answers.
Dominic