- Thu Jul 05, 2012 9:24 pm
#358249
I just wanted to share my findings of a quick experiment. In this case I am mapping a hdr timelapse sky sequence to a 'sky' sphere, but this technique is the same if you wanted to animate something like a TV screen.
I have an animated sequence of hdr's placed into the luminance channel of a c4d material (all other channels deactivated)
I have found that you should set the c4d plug (under the cinema/procedurals tab) so that that sampling size is the same as the source hdr's (the plugin is resampling the hdr's because the brightness can be animated) and leave interpolation on.
Also in the c4d material animation tab, you need to click calculate for the frame range, AND under the shader tab, select color profile to sRGB, exposure 0 (default).
Now finally set the mix-mode to multiply with a brightness of 100%
Here is a link to download 6 frames of animation, this is attached merely as proof that its working;
http://www.mediafire.com/?ctyhcu5vfd7om86
JD, I've checked the hdr data is converted correctly with these settings, do you think there a better way?
I have an animated sequence of hdr's placed into the luminance channel of a c4d material (all other channels deactivated)
I have found that you should set the c4d plug (under the cinema/procedurals tab) so that that sampling size is the same as the source hdr's (the plugin is resampling the hdr's because the brightness can be animated) and leave interpolation on.
Also in the c4d material animation tab, you need to click calculate for the frame range, AND under the shader tab, select color profile to sRGB, exposure 0 (default).
Now finally set the mix-mode to multiply with a brightness of 100%
Here is a link to download 6 frames of animation, this is attached merely as proof that its working;
http://www.mediafire.com/?ctyhcu5vfd7om86
JD, I've checked the hdr data is converted correctly with these settings, do you think there a better way?
Materials, Arch-viz, C4D Dynamics