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Texture projections

Posted: Mon Jul 02, 2012 12:43 pm
by jc4d
Hi all,

Sorry beforehand for this question :oops: , is there a way or possible to use a texture in uvw projection and the displacement map in a cubic projection for the same object?

Cheers
JC

Re: Texture projections

Posted: Mon Jul 02, 2012 1:10 pm
by JDHill
Sure, if you are using Maxwell materials:
  1. Add two texture tags, both referencing the same material.
  2. Set the first tag to UVW coords, and the second to Cubic.
Now, the plugin will export two sets of UV coords: on channel 0, you will have the UVW coords, and on channel 1, you will have the cubic coords. All you need to do, then (assuming all your textures currently use channel 0), is set your displacement texture to use channel 1.

Re: Texture projections

Posted: Wed Jul 04, 2012 2:02 pm
by jc4d
The workflow is easy, Thank you. :)

Cheers
JC