By JDHill
#358150
Sure, if you are using Maxwell materials:
  1. Add two texture tags, both referencing the same material.
  2. Set the first tag to UVW coords, and the second to Cubic.
Now, the plugin will export two sets of UV coords: on channel 0, you will have the UVW coords, and on channel 1, you will have the cubic coords. All you need to do, then (assuming all your textures currently use channel 0), is set your displacement texture to use channel 1.

Haha, thanks.

Hello, I'm still waiting for a solution to the pro[…]

Well.....they must have been proven wrong, as it's[…]

Hello dear customers, We have just released a new[…]