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creating uvs - mapping issues with mxm

Posted: Wed Feb 22, 2012 2:09 pm
by Rogurt
Hi JD

when I have some object e.g. box mapped and want to get that into a UV (for instance during "interactive mapping" workflow) the results is a mess if the texture tag contains an mxm. If I temporarily put some c4d material onto the tag and do the UV creation it all works fine. Then I can put the mxm onto the tag again...

This workaround works fine but is a bit tedious...

Cheers,
Rogurt

Re: creating uvs - mapping issues with mxm

Posted: Fri Mar 23, 2012 2:26 pm
by big K
Hello Rogurt,

this is a cinema4d problem. Better report this to Maxon.
Vray for C4d has the same limitation. You always have to use a c4 material if you want to convert it.

Cheers
Michael