creating uvs - mapping issues with mxm
Posted: Wed Feb 22, 2012 2:09 pm
Hi JD
when I have some object e.g. box mapped and want to get that into a UV (for instance during "interactive mapping" workflow) the results is a mess if the texture tag contains an mxm. If I temporarily put some c4d material onto the tag and do the UV creation it all works fine. Then I can put the mxm onto the tag again...
This workaround works fine but is a bit tedious...
Cheers,
Rogurt
when I have some object e.g. box mapped and want to get that into a UV (for instance during "interactive mapping" workflow) the results is a mess if the texture tag contains an mxm. If I temporarily put some c4d material onto the tag and do the UV creation it all works fine. Then I can put the mxm onto the tag again...
This workaround works fine but is a bit tedious...
Cheers,
Rogurt