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Decals
Posted: Fri Jan 20, 2012 12:15 pm
by pixelzupfer
Hello
after searching and also finding a lot of answer... no one really helps me 100% so therfore I open this new topic.
My proplems are decals... e.g. take a hull of a ship and place the ship name on the bow.
In cinema I would use two materials one base material and one after with aplha clipped name-texture with flat projection.
In maxwell i have to do it in one material with layer... so far no problem
but how to i get it work that the name is not repeating over the whole one?! in cinema you just uncheck "tile" in texturetag and then i place the texture where i want it...how to do in maxwell??? This funktion is so important for me...
thx
/chris
Re: Decals
Posted: Fri Jan 20, 2012 2:37 pm
by Fernando Tella
In the texture picker in MXED, top left, you can select tileXY, tileX, tileY or no tile. I don't really know if Cinema plugin let's you do it, but it should.
Re: Decals
Posted: Fri Jan 20, 2012 3:02 pm
by JDHill
Basically, what Fernando wrote -- it just depends on if you are using a material which links to an MXM or one which is embedded. If linked to an MXM, you would use MXED to edit the MXM, while if embedded, you would use the plugin's Maxwell material editor, which is quite similar to MXED, although tiling is turned on/off using X & Y checkboxes, rather than a drop-down list.
Re: Decals
Posted: Wed Jan 25, 2012 5:14 pm
by pixelzupfer
thx a lot just miss it all the time...

i use normaly materials created in cinema so one thing is you also have uncheck tile in cinema-tag so preview is fine too!
now i try to find out how to place 2 decals with two materials on one objekt without creating selection?!
any tips? try to get through the thing with channels but didn't work

Re: Decals
Posted: Sat Jan 28, 2012 6:42 pm
by eric nixon
You can do this if you assign each decal map to a different channel in mxed, the odd bit, is then you apply the tag multiple times. One copy for each channel you used.
So.. left to right is channel 0, then 1, 2, 3, etc. Now you have independent mapping coords for each tag.
Of course the other way is to make duplicated geometry which works quite well for non-deforming objects if your in a hurry.
Re: Decals
Posted: Sun Dec 08, 2013 1:47 pm
by macray
In R15 I'm wondering again how to do it with the integrated Maxwell Material editor.
having a big piece with one nice material to get a decal in one place I get no good result, only repeating patterns all over the object.
There is no x/y behaviour that I can set anywhere except in the cinema material settings and there it makes no sense to (un)check 'tile' as there is no effect on the Maxwell Material.
so how do I get a decal on my Material?
Can someone help me please?
So far I tried
1. making a second material with just the top layer and the weight map, but that creates holes around, like using a cinema alpha material.
2. copying the material and then adding the weight map as top layer, adding it to a selection, but then the background material is scaled wrongly and not matching the material around...
Re: Decals
Posted: Sun Dec 08, 2013 2:49 pm
by JDHill
There is no x/y behaviour that I can set
In the plugin texture editor, you can disable tiling using the Tile X & Tile Y checkboxes. Or have I not understood the question?
Re: Decals
Posted: Sun Dec 08, 2013 3:29 pm
by macray
uuuh, how could I not see this?
Thanks a lot for the help JD!
I have to use Maxwell more often to discover this...