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c4d ligths to mxm conversion feature whish

Posted: Thu Dec 29, 2011 1:46 pm
by Rogurt
Hello

I´d like converted lights not to have a bsdf since that seems to make scenes clear later. I dont need the lights surface to bounce the light of other emmiters.
Unfortunately one has to reopen the scene in Studio to do all that changes everytime you render...

Cheers,
Rogurt

Re: c4d ligths to mxm conversion feature whish

Posted: Thu Dec 29, 2011 4:01 pm
by JDHill
Thanks, this is a bug -- it is not intended that there be a BSDF in the generated emitter.