Page 1 of 1

MXS Reference behaving odd

Posted: Thu Dec 29, 2011 1:34 pm
by Rogurt
Hello all,

I try to use MXS references in a car rendering project. The model is really huge (15 mio polys) and so I wanted to have light scenes by using references. So I saved an mxs via the "save mxs" button of the scene object and made an reference (loading the exported model). But the reference behaves a little odd:

- some parts of the bounding box/point cloud of the placed reference seems to have turned axes by 90° (confusingly not all objects within the reverenced mxs)
- parts that rendered correctly in Maxwell before but now have corrupt mapping (Tire tread, cylindrical mapped; one NURBS and three c4d instances)
- tried the above also with maxwell instances in the initial scene - same thing

With c4d reference object/instances everything works as it should. So I recommend using them rather than maxwell references.

Cheers,
Rogurt

Re: MXS Reference behaving odd

Posted: Thu Dec 29, 2011 3:59 pm
by JDHill
If you provide example files I can take a look -- as far as I know, there are some current issues (e.g. http://www.maxwellrender.com/forum/view ... 97&t=37714, I also have some examples with MXS produced in other plugins) with MXS References, when the objects in the referenced MXS are transformed in certain ways.

Re: MXS Reference behaving odd

Posted: Fri Dec 30, 2011 1:10 am
by Rogurt
I checked the link. Offset is no issue with my example. Maybe I have closer look if the axes are scaled themselves (which happen sometimes).

I cannot provide you the example file. It´s a client project and them guys in the automobile business are not fond of givin away their data.

Anyhow I get good results with c4d new reference system (also some bugs here)...

Cheers,
Rogurt