MXS Reference behaving odd
Posted: Thu Dec 29, 2011 1:34 pm
Hello all,
I try to use MXS references in a car rendering project. The model is really huge (15 mio polys) and so I wanted to have light scenes by using references. So I saved an mxs via the "save mxs" button of the scene object and made an reference (loading the exported model). But the reference behaves a little odd:
- some parts of the bounding box/point cloud of the placed reference seems to have turned axes by 90° (confusingly not all objects within the reverenced mxs)
- parts that rendered correctly in Maxwell before but now have corrupt mapping (Tire tread, cylindrical mapped; one NURBS and three c4d instances)
- tried the above also with maxwell instances in the initial scene - same thing
With c4d reference object/instances everything works as it should. So I recommend using them rather than maxwell references.
Cheers,
Rogurt
I try to use MXS references in a car rendering project. The model is really huge (15 mio polys) and so I wanted to have light scenes by using references. So I saved an mxs via the "save mxs" button of the scene object and made an reference (loading the exported model). But the reference behaves a little odd:
- some parts of the bounding box/point cloud of the placed reference seems to have turned axes by 90° (confusingly not all objects within the reverenced mxs)
- parts that rendered correctly in Maxwell before but now have corrupt mapping (Tire tread, cylindrical mapped; one NURBS and three c4d instances)
- tried the above also with maxwell instances in the initial scene - same thing
With c4d reference object/instances everything works as it should. So I recommend using them rather than maxwell references.
Cheers,
Rogurt